About our Team // Robots & Games
2007 Robot, "Miss Daisy VI"
4 omni wheels- Travels 14 ft per sec
- Built for speed and agility
- Solid frame construction
- Low center of gravity
- Scores tubes on all three levels
- Arm extends in 3 seconds
- Preset arm heights for scoring
- Scores 4-5 tubes per round on average
2007 Game, RACK N' ROLL™
RACK
N' ROLL™ is played on a 54' x 26'8" field with a center structure
Rack containing 24 "spider legs," by two three-team alliances, using
three different types of tubes called "Keepers," "Ringers," and "Spoilers."
The game is made up of two scoring periods. The first period is autonomous lasting 15 seconds. In the autonomous period robots try to place a Keeper tube on one of the spider legs of the Rack using a color vision tracking system to find one of the four target lights at the top of the rack. Once placed, a Keeper tube may not be removed or "Spoiled."
During the second period of two minutes the robots are under driver control. In this period the teams will attempt to score more points by using the robots to add Ringers onto the spider legs or by "Spoiling" the opposing teams score by placing a black tube over their Ringer. Points are earned and scored exponentially by the number of consecutive Ringers and keepers in a column or row.
Alliances may score additional points if, by the end of the match, their robots are in their home zone and have been lifted off the floor by 4" or more by another robot before the final buzzer sounds.
