About our Team // Robots & Games

2008 Robot, "Miss Daisy VII"

Miss Daisy VII

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2008 Game, FIRST® OVERDRIVE

The field for FIRST® OVERDRIVE consists of a circular 'track' created by dividing the field down the middle lengthwise with a tall metal separater. Across the middle of the narrow dimension of the field runs an overhead track where large balls called 'trackballs' sit at the beginning of each round.

2008 Game, FIRST® OVERDRIVE™Two alliances, red and blue, composed of three teams each, compete in a 2 minute and 15 second long match. The object of each match is to score more points than your opponent by making counter-clockwise laps and manipulating the ball in different ways while making laps.

A match is divided into two periods. The first, the 'hybrid period,' is 15 seconds long and is at the start of each match. During this period robots can be controlled by pre-programmed instructions and/or transmitted information via remote from a 'robocoach,' or human player. The second period, the 'teleoperated period,' is 2 minutes in length. During this period human drivers are in full control of their robots.

Alliance robots start catty-corner to each other on the field and must all be touching the wall of their respective end. Robots can only handle one trackball at a time and may not impede the flow of traffic on the track. Robots are also not allowed to aggressively go after their opponent's bots and are especially restricted from preventing a robot from hurdling if that robot has already started the process of doing so.

Scoring is broken down as follows:

Game Animation