About our Team // Robots & Games
2009 Robot, "Miss Daisy VIII"
Daisy VIII Specifications:
- 20 Ball capacity
- Floor pick-up and human loading
- 2 Balls per second firing rate
- 270 Degree turret with auto targetting camera
- Firing range of 0-10 ft
- Close range and long distance scoring via deflector
- Active high speed hopper draining via powered shaft
- Traction control programming
- Robot speed 10 ft/s
- 4 Wheel drive
- Low center of gravity
- Three-time champion driver
Check out our teaser video of Miss Daisy VIII here!
2009 Game, LUNACY®
2009's game challenge, LUNACY® simulates the conditions of the moon. LUNACY® is played on a 54' X 27' low friction field. There are 2 alliances composed of three teams each. The robots are required to use special wheels and tow a payload trailer. The wheels are slippery and make it hard for the robot to stop. The trailer is used for the opposing team to score points.
In order to score points opposing teams have to put “Orbit Balls,” into the trailers towed by the opposing alliance. Human players positioned around the arena can shoot from their own stations as well.

There are three types of “Orbit Balls”: Moon Rocks (2 points), Empty Cells (2 points), and Super Cells (15 points). Super Cells need to be activated before they can be played. To activate a Super Cell, a robot has to deliver an Empty Cell from their outpost to their fueling station. Empty Cells can be delivered any time during the match but Super Cells can only be played during the last 20 seconds of the match.
The first 15 seconds of the match is the autonomous period, while the following two minutes is the teleoperated period. In the beginning of each match, the trailers are empty. Prior to the beginning of each match, each team can fill their robot with up to seven Moon Rocks. Human players are then given twenty Moon Rocks minus the number they load into their robot. They are also given Empty Cells and Super Cells previously determined by the outcome of the last match they played. If the Team has not played a match, they are given four Empty Cells and two Super Cells. At the end of the match the total number of Cells in each trailer is counted. The Team that has scored more points in the opposing team's trailer wins.
